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Developing C# Apps for iPhone and iPad using MonoTouch iOS Apps Development for .NET Developers-Bryan Costanich
Developing C# Apps for iPhone and iPad using MonoTouch iOS Apps Development for .NET Developers  
by Bryan Costanich (Author)
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Publisher : Apress-2
Publish date : 09-Jul-2011
Category : Computer Books New Arrival
Mediatype : Books
Binding : Paperback
Availability : InStock, Order now ships within 2-3 business days
List Price :   Rs. 599
Greenleaf Price :  Rs. 509
You Save :  Rs. 90
ISBN : 9781430231745 / Indian ISBN 13: 9788132203780
Pages : 512
Book Summary : Developing C# Apps for iPhone and iPad using MonoTouch iOS Apps Development for .NET Developers

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch!

Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language.

Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.

What you’ll learn

  • How to use your existing C# skills to develop applications on the iPhone and iPad
  • Apple's Model View Controller (MVC) methodology
  • Working with CocoaTouch’s UIKit to create iOS applications using native controls
  • Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others
  • Accessing shared resources such as the photos, contacts, and more
  • How to persist and retrieve data using SQLite and .NET libraries
  • Complex drawing and animation using CoreGraphics and CoreAnimation
    The use of Apple's Push Notification Service
  • The latest game porting techniques using XNA Touch
  • How to integrate off-the-shelf Objective-C libraries

Who this book is for
Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.

Table of Contents
Getting Started with MonoTouch
Our First Application
The Model, View, Controller Approach to Multiple Screen Applications
iPad and Universal (iPhone/iPad) Applications
More on Views and Controllers
Introduction to Controls
Standard Controls
Content Controls
Working with Tables
Working with Keyboards
Working with Touch
Working with Shared Resources
User and Application Settings
Working with CoreLocation
Drawing with CoreGraphics
Core Animation
Working with Data
Publishing to the App Store
Third Party Libraries
Using Objective-C Libraries and Code

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