Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app.
Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers.
What you’ll learn
- In Practical Android Projects, you’ll work on real-world projects such as:
- Hosting an Android BASIC interpreter
- Extending your Java-based Android applications with embedded Lua
- Scripting your Android device with SL4A
- Adding Twitter and Facebook to your applications
- Using 2D graphics and animations for casual games
Who this book is for
Practical Android Projects is for any developer new to the Android platform who wants to learn to build mobile applications. Knowledge of the fundamentals of Java programming is assumed.
Table of Contents
Development Tools in Practice
Roll Your Own Android Scripting Environment
Embedding Lua in Android Applications
Introducing SL4A: The Scripting Layer for Android
Using REST with Facebook and Twitter
Using the Google App Engine with Android
Game Development: Graphics
Game Development: Animation
About the Author
Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on UI. He has previously written JavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.
Pieter H. C. Greyling admits to falling for the joys of coding on Turing complete Texas Instruments and Casio programmable calculators. This was duly followed by the Zen of desk checking pencil-coded COBOL programs, mainframe hex dumps on many a midnight, over two decades of corporate IT, the birth of the Internet, and grappling with myriad platforms and programming languages. He has great enthusiasm for the potential of little devices, the web, and free and open source computing.